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- USING SOURCE FILMMAKER HOW TO
- USING SOURCE FILMMAKER MOD
- USING SOURCE FILMMAKER UPDATE
- USING SOURCE FILMMAKER FULL
- USING SOURCE FILMMAKER SOFTWARE
Mounting the maps pretty much follows the same process as mounting the content. Therefore I will be sharing these areas of Paralake V4 here: Because of this, these sections weren't hitting the entity limit and thus this allowed SFM to load these areas without issue. This is why in some of my earlier works, I resorted to using EvoCity with the PERP content.īut thanks to the work did for me, he split the map up into three different maps: the City, the Business Sector, and Subs/Forest area. What does this mean? Well, because of Paralake V4 surpassing SFM's entity limit, whenever you try to load the map, it will crash SFM by producing the error ed_alloc: no free edicts. However, Paralake V4 has around 65,000 entities as GMOD has a significantly higher entity limit. Now, a fun fact regarding SFM: as all Source games have a map entity limit, SFM's map entity limit is around 24,000 entities. We can now move onto the next part of the guide.įor Paralake V5, see this post from July 21st 2021 Please note, Paralake V5 will not require CS:S content unlike Parlake V4. This confirms that the content has been successfully mounted and that SFM can view them and load the models in. You should see a bunch of models like this: You can confirm this by launching SFM, opening the Create Animation Set for New Model menu in the Animation Set Editor and typing, for example, jarheads. The PERP content should now be fully mounted into SFM. From there, give it a name, e.g perpheads, and extract the PERP content into that directory.
USING SOURCE FILMMAKER MOD
Repeat the process with the extracted content folder.Īlternatively, you can create a new directory inside SFM by opening up the SFM SDK and clicking on Create New Mod or Add Existing Mod.This will automatically merge and organise the folders with the same names. Paste the folders into the usermod folder.The directory is typcially \Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod Select all of the folders inside the content packs and cut/copy them.Now that you have your content and you can see the different folders inside, all you have to do is: This part of the process is quite straightforward. If you want your content to remain up-to-date, make sure to re-extract the content and re-mount into SFM so you have the latest models and materials. We can now move on to the next step in the guide. Inside these folders will be other folders such as materials, models, sounds, particles and resource.
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USING SOURCE FILMMAKER UPDATE
Once you've done that, you can move on to the next step of the guide.Įxtracting the PERP content from Garry's Modįollowing the January 2020 update for Garry's Mod, extracting addons in order to grab the assets was changed as previously all you had to do was use GMAD and select which. (Maybe in the future I might make an animation based around PERP).Īnyway enough about me, you can get Source Filmmaker here: that aren't found on the workshop.Īs you've probably seen around the forums from me, then you'll know I've been using SFM for a long time and have been using it and PERP's assets to make high quality renders - most of which are being used in the current loading screens! I have also dabbled in animation and some of my work can be found on my YouTube channel.
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USING SOURCE FILMMAKER FULL
SFM comes with full Steam Workshop support, a built-in modified version of Team Fortress 2 and a usermod directory for custom models, materials, maps, sounds, etc. Valve has been using SFM to make their animated shorts and promotional material such as Team Fortress 2's Meet the Team series, Left 4 Dead 2's opening cinematic, CS:GO's cinematic trailers and more.
USING SOURCE FILMMAKER SOFTWARE
give out general tips and advice on using PERP content in SFM.įor those unfamilar with the software, SFM is a free, open-source software based entirely in the Source engine released by Valve back in 2012.
USING SOURCE FILMMAKER HOW TO
how to mount the PERP content into SFM.how to extract the PERP content from Garry's Mod.Using PERPHeads Assets and Paralake in Source Filmmakerįollowing the recent Community Photographer Event and the announcement that entries have been re-opened, I asked for his thoughts on publishing a guide on how to get the content from PERPHeads and the Paralake V4 map working in Source Filmmaker (SFM) and believed it was a great idea as there is definitely talented people within the community and it would be an excellent opportunity to see what people could make using the power of SFM.